Subject: platform gen. Marketing / platform.Marketing is one of the key drivers of the industry (see Section 2). We believe that the player ‘half-life’ will be one of the key drivers of the marketing cost ratio over time. If customers are loyal to a game/site for a long period, this means that the bulk of new players contribute to an increase in the operator’s revenue. If customers are disloyal, and churn off quickly, then new players are needed just to maintain the current level of revenue. Other things equal, a longer half-life will translate into a lower marketing ratio. Что подразумевается под словом platform в этом заголовке?Основа? Но почему через косую черту? ведь обычно это указание вариантов... |
а немного пошире посмотреть? (или повыше уровнем подняться) - как называется и о чем раздел выше? а дробь "/" может означать и арифметическое деление ;) |
We estimate there are five key components in the value chain for social gambling. We break these out below, and in our scenario analysis, we estimate a split of how the economics of the industry could develop between each part of the value chain, depending on the axes of uncertainty. 1. Duty. The duty rate will be a function of the extent to which the industry is regulated. For online gambling, the duty rate for regulated countries varies between 11% of revenues in Belgium up to 25% in Spain (and even higher equivalent duty rates in France and Germany). For simplicity, we assume an average duty rate of 20% for our regulated scenarios, broadly in line with the average rate for the online gambling industry. 2. Marketing / platform. Marketing is one of the key drivers of the industry (see Section 2). We believe that the player ‘half-life’ will be one of the key drivers of the marketing cost ratio over time. If customers are loyal to a game/site for a long period, this means that the bulk of new players contribute to an increase in the operator’s revenue. If customers are disloyal, and churn off quickly, then new players are needed just to maintain the current level of revenue. Other things equal, a longer half-life will translate into a lower marketing ratio. 3. Content creation. The strength of content is the key driver of monetization of the player. Unique and high-quality content should drive a higher monetization rate and also higher overall ARPU. The more fragmented the supply chain (i.e. the less loyal customers are to a particular brand/platform) the greater the value that content takes on. 4. Brands / player management / CRM. The lifetime value of the player is a function of the ARPU and also the life cycle of the player. The critical factors in the life cycle of the player include CRM (player support, conflict resolution, bonuses), loyalty and reward schemes, the usability/durability of the site and other factors. 5. Payment processing. Payment processing for gambling products is more complicated than for other products, as it can involve relatively frequent deposits and withdrawals. |
Это смысловой кусок. Первое предложение - подзаголовок. |
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link 28.11.2012 11:44 |
Платформа. |
спасибо! опять ищу то, чего нет, видимо... |
Платформа |
спасибо! мои сомнения - мой бич))) |
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link 28.11.2012 11:54 |
Мимоходом: ARPU оставьте ARPU ;=) |
спасибо за замечание, эта штуковина у меня в глоссарии объясняется, а по тексту да, оставляю ;) |
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